SyncScheduler

Struct SyncScheduler 

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pub struct SyncScheduler {
    pub sync_neighbors: Vec<PeerId>,
    pub available_peers: Vec<PeerId>,
    pub sync_heap: BinaryHeap<SyncEntry>,
}

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§sync_neighbors: Vec<PeerId>§available_peers: Vec<PeerId>§sync_heap: BinaryHeap<SyncEntry>

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impl SyncScheduler

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pub fn new() -> Self

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pub fn schedule(&mut self, peer_id: &PeerId)

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pub fn add_peer(&mut self, peer_id: &PeerId)

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pub fn remove_peer(&mut self, peer_id: &PeerId)

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pub fn replenish(&mut self)

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pub fn next_due_delay(&self, now: Instant) -> Option<Duration>

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pub fn pop_due( &mut self, now: Instant, room_peers: &HashSet<PeerId>, ) -> Vec<PeerId>

Pop all due sync entries, validate they are still neighbors and in the room, reschedule valid ones, and return the list of peers to sync with.

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impl Default for SyncScheduler

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fn default() -> Self

Returns the “default value” for a type. Read more

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